Forces can be restricted to individual objects, so you can apply negative gravity after inflation and objects will fly away. There's parameters to help ensure that objects maintain their shape or volume, and you can even inflate or deflate objects with a Pressure setting. You can easily adjust how soft and springy each object should behave, using vertex maps for point-level control. Soft body simulations in CINEMA 4D Studio are simple to setup and offer amazing flexibility. With just a click of the mouse, your hard bodies transform into soft and springy structures. MaxonC4D has just posted some Exciting videos about what's new in CINEMA 4D R12
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